PriviShorts
Introduction
These days social media has become an integral part of our lives and consists of all our real-world experiences. However, one major concern with the use of social media is its privacy concerns. Many people, especially the ones with the elderly age group, are not aware of the privacy concerns of social media. To confirm this hypothesis, we created a user survey to verify the problem manually. The survey had 130 questions related to privacy and each of them carried a score. We received 130 responses from people of all age groups and gender and arrived at the conclusion that users perceive their privacy score to be higher than their actual scores. This shows that users are very less aware of the privacy concerns of social media. We also found some other useful inferences from the survey:-
People prefer to have their privacy over convenience.
People are moderately concerned while using social media.
Most people wonder how ad-targeting, profiling, in social media works.
People are more concerned about their physical privacy than digital privacy.
People often do not know about the privacy features of Applications.
People agree on a narrative about privacy instead of thinking about it themselves.
On asking why? People reasoned they do so because they don’t care or don’t have time.
Most people agree that they would want to improve their privacy perception.
Half the users agree that they would like to improve their privacy perception using game-like applications.
Our Solution
We created a quiz game called “Privia Trivia”. The game consists of a predefined set of quizzes made from online news and blogs. Each quiz consists of 8-10 questions which are based on topics related to digital privacy. Every time a user plays, he/she is allotted a random set of quiz questions. At the end of the quiz, the user is asked whether his/her privacy knowledge has improved after taking the quiz or not.
As of now, we have focused on one game to create a seamless experience.
Methodology
We have created a hyper-casual privacy game app for Android phones by using a Django backend on Heroku. The MCQ-based questions and answers are fetched into the app manually. We have created 10 sets of MCQ quiz questions and the user is allotted a random set whenever he/she starts a new game. We have used google sheets and other google resources for backend storage and manual processing.
Analysis
We distributed the apk file of our app to multiple users. The game was played 113 times by different users and it received positive feedback from many users. The score statistics of the game show that the means score of the users is 50.95% of the total score with a standard deviation of 0.9166%. This further strengthens our initial hypothesis that the privacy perception of Indian citizens is very less.
Moreover, 89.6% of the users who gave the quiz felt that their privacy knowledge was improved after giving the quiz. This statistic is clear-cut evidence of the success of our app to increase the privacy perception of the users.
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